My own take on a Greek Hoplite Warrior, had many sleepless nights doing this project but I'm so proud of what I've accomplished! I first Sculpted the character in ZBrush and then imported it to maya to being my LookDev process. I then rigged the character and posed it while doing a XGen Interactive Hair simulation . The Hard Surface aspects of the character like the spear, shield, and armor were all done inside Maya following Hardsurface workflows while maintaining a low polycount.